Unity Networking From Scratch for (Unity 5 to Unity 2020)

Unity Networking From Scratch for (Unity 5 to Unity 2020)
An Introduction to Unity’s UNET API

In this course, Penny will take you from the very basics of creating a simple client/server game environment using Unity’s UNET system right through to creating and managing a lobby system.  The topics covered are the ones that most frequently appear on the forums and that many people struggle in understanding.  The course is practical with many step-by-step exercises.  Students of this course will learn about the UNET Network Manager and how to use message sending to synchronize rigid body movement and animation of player characters. Overriding the Network Manager will also be covered to allow developers to create customized network functionality such as changing player characters while playing, shooting projectiles and managing player characteristics such as health.

Topics covered include:

  • network configurations
  • IP addresses
  • hosting
  • remote procedure calls
  • syncing rigidbody movement
  • syncing animation states
  • playing with different player-characters
  • changing player-characters while connected
  • setting up the Unity Lobby asset
  • syncing variable values across scenes
  • setting up Unity Match Making services

Developed in Unity 5, this course remains relevant for versions 2017 and up to 2018.2 with Unity’s Networking API.  Note that although the API is now discontinued in Unity 2020, Penny has provided you with project starter files that allow you to work with the HLAPI in 2020.

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