Learn how to create Artificial Intelligent Agents that have Flocking Behavior and apply them to your projects in games or movies. You have seen Flocking behavior in nature, in games, in movies and in architectural simulations but you might have missed it.
The course is project based with the best teach-apply loop:
a theoretical pseudocode (game engine agnostic) implementation
followed immediately by a practical implementation and application in Unity 3d
Both pseudocode and Unity C# lectures complement each other giving you a full perspective.
You will have access to the course forum where you can discuss each topic with like-minded, A.I. passionate, students like yourself.
With the help of this course you will be able to understand a piece of nature and replicate it, essentially reverse engineer a piece of nature. Invest in yourself and add Flocking to your A.I. skill set! Follow this Unleash A.I. series.
Still unsure? Dive in and learn, and if you are not satisfied you get a 30 day money back guarantee! No questions asked.